作者:RasputinKaiser
Annotated Isometric Mining Outpost
遊戲資產 · 資訊圖表/教育視覺 · 等距 · 3D渲染
1366

An advanced prompt that generates an isometric cutaway of a room showing the evolution of objects across different time periods in a four-quadrant layout.
完整的提示文本,可供複製或改編。
2x2 grid, 16:9, AI infers: An isometric cutaway of a single room (like a study or kitchen) divided into four seamless quadrants. The bottom-left quadrant is furnished with the earliest era’s [THEME] objects, the top-left is a middle period, the top-right is late period, and the bottom-right is the most modern. The room’s architecture morphs subtly but stays consistent; the objects tell the time shift ::5 Time Logic: AI_INFER 25–30 objects distributed across the four time quadrants, each zone historically consistent. Quadrants flow clockwise like a time-loop ::5 Composition: Isometric view (no perspective distortion), seamless quadrant transitions, no clutter, objects neatly arranged on surfaces ::3 Material Physics: Real materials, period-appropriate aging, soft shadows, no glowing items ::2 Illumination: Neutral ambient light across all zones, no dramatic shadows ::2 Typography: Small year range subtly placed on the floor of each quadrant ::2 Render Stack: Isometric time-room, evolutionary diorama, interior timeline, 8k ::1 Negative: [perspective, broken room geometry, anachronistic mixing across quadrants, excavation, moss, bioluminescence] ::-1
2x2 grid, 16:9, AI infers: An isometric cutaway of a single room (like a study or kitchen) divided into four seamless quadrants. The bottom-left quadrant is furnished with the earliest era’s
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作者:RasputinKaiser
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